Dealing with NPCs and dialogues…

Hello again. Well, these days I’ve been dealing mostly with an NPC and some dialogues. It’s actually a very simple thing, but it can be difficult to get right if you don’t want to just stop the entire game to deliver some lines. The easiest thing to do would be to just reach a point…

Bug fixes, and somewhat short on updates..

Hi again, Half of this is more related to the PS4 version, not the PC version. However, it indirectly helps the PC version since the PS4 is a very “picky” machine, and it forces you to take greater care when working on stuff. There was an article by Sam Sant posted a few weeks ago…

Jump changes and DOF…

Hello again. Well, this is an issue someone in the Steam forums mentioned: jumps were too long so they feel unrealistic. Upon closer examination, I realized it was indeed the case. When Sanja is running and then jumps, it looks like she’s pretty much propelled forward, like she’s wearing a jetpack or something. So I…

[UPDATE] TNFB Release 2 is now available

Hi all. Today is not Friday but a new update is available so I who cares. TNFB early access release 2 is now available and will download automatically as soon as you open your Steam client. What’s new in this update: A new intro that provides some context to the story and the game world….

New intro and controllers

Hello all, well this is going to be a really short one. First, the “intro” part is almost finished. This intro consists on 2 short levels that play before the current start, and you get some more info about the entire premise. If you have played Enola, then you are familiar with the huge walls…

Redesigning a monster…

Player input is being useful to redesign a monster. You may or may not be familiar with this part: In this small section, a monster shows up. The problem is… this part sucks… plain and simple. So I decided to change it. Basically I decided to do three things: First, I would turn that area…

I am back… Steam, early access, DRM-free, and update plans

I know it’s been a while since last time I wrote an update, and overall, this blog is seldom updated. However, that is going to change from now on (or at least that’s the plan). A lot has happened since the last time I wrote an update, and while I made a couple of vlogs,…

Tutorials suck, sometimes

Hello again. Sorry for taking so long to update this. We’ve been working on many things, and that has been keeping us busy. This time I wanted to show you a little of what we’re doing for tutorials. Personally, I don’t really like regular on-screen tutorials where you’re told how to do stuff with on-screen…

Nightmare dev-vlog 4

  Hello again. In this video I show a little bit about the stats menu, and I also talk a little bit about working with the PS VITA.

Nightmare dev-vlog 3

  This time I’m trying out something different. I give you a brief explanation of one of the monsters in the game.

IndieDB, visual style, etc

Hi. I just opened an IndieDB page for Nightmare. We have a few screenshots and a short video. You can see The Nightmare from Beyond on IndieDB here. As I mentioned on the previous vlog, we’ve been working on a visual style. We could try to aim for “realism” but we’re opting for a more…