Early Access Release 5 is out

Hello all! Well, the EAR5 is out, and while it doesn’t offer a big change in content, it has a few new things: – The most obvious change is the alternate holiday costume. During this season you get to play in a “Santa-like” outfit, and there are a couple of things that change as well….

Climbing and a weird creature

  As always, if you like what you see, please buy the game on my website, and join the┬ámailing list to get updates and special promotions.

New coloring, platforming and item sneak-peek

This time I am using a different format: the “weekly minilog.” I will still use longer blog posts and themed videos for other stuff, but I’m just seeing how it goes. You can call this “open development.”   As always, if you like what you see, please buy the game on my website, and join…

Autum Sale and new Dev Log!

Hello all! I guess that by know, most of you have realized this game is a single-man project, and your purchases really help the development of this project.. Long story short, there used to be a 6 person team, but they gradually left and it has been a single-man project since May 2017. As you…

[UPDATE] TNFB Release 3

Hello all! Well, it’s been very tricky and difficult to work on this one, but it’s finally here. There are two main things I had to deal with that caused a few issues. First, I switched to a more recent version of the engine, and that meant I also needed to update to newer versions…

Dealing with NPCs and dialogues…

Hello again. Well, these days I’ve been dealing mostly with an NPC and some dialogues. It’s actually a very simple thing, but it can be difficult to get right if you don’t want to just stop the entire game to deliver some lines. The easiest thing to do would be to just reach a point…

Bug fixes, and somewhat short on updates..

Hi again, Half of this is more related to the PS4 version, not the PC version. However, it indirectly helps the PC version since the PS4 is a very “picky” machine, and it forces you to take greater care when working on stuff. There was an article by Sam Sant posted a few weeks ago…

Jump changes and DOF…

Hello again. Well, this is an issue someone in the Steam forums mentioned: jumps were too long so they feel unrealistic. Upon closer examination, I realized it was indeed the case. When Sanja is running and then jumps, it looks like she’s pretty much propelled forward, like she’s wearing a jetpack or something. So I…

[UPDATE] TNFB Release 2 is now available

Hi all. Today is not Friday but a new update is available so I who cares. TNFB early access release 2 is now available and will download automatically as soon as you open your Steam client. What’s new in this update: A new intro that provides some context to the story and the game world….

New intro and controllers

Hello all, well this is going to be a really short one. First, the “intro” part is almost finished. This intro consists on 2 short levels that play before the current start, and you get some more info about the entire premise. If you have played Enola, then you are familiar with the huge walls…

Redesigning a monster…

Player input is being useful to redesign a monster. You may or may not be familiar with this part: In this small section, a monster shows up. The problem is… this part sucks… plain and simple. So I decided to change it. Basically I decided to do three things: First, I would turn that area…