Item demonstration: “Not the eye of truth”

As I mentioned before blog, I am unable to work on this full time, but I will still finish this game, no matter what! Hopefully my economy will improve soon, so I can go back to working on this full time.   Advertisements

Climbing and a weird creature

  As always, if you like what you see, please buy the game on my website, and join the┬ámailing list to get updates and special promotions.

New coloring, platforming and item sneak-peek

This time I am using a different format: the “weekly minilog.” I will still use longer blog posts and themed videos for other stuff, but I’m just seeing how it goes. You can call this “open development.”   As always, if you like what you see, please buy the game on my website, and join…

Dealing with NPCs and dialogues…

Hello again. Well, these days I’ve been dealing mostly with an NPC and some dialogues. It’s actually a very simple thing, but it can be difficult to get right if you don’t want to just stop the entire game to deliver some lines. The easiest thing to do would be to just reach a point…

Jump changes and DOF…

Hello again. Well, this is an issue someone mentioned: jumps were too long so they feel unrealistic. Upon closer examination, I realized it was indeed the case. When Sanja is running and then jumps, it looks like she’s pretty much propelled forward, like she’s wearing a jetpack or something. So I went back to the…

New intro and controllers

Hello all, well this is going to be a really short one. First, the “intro” part is almost finished. This intro consists on 2 short levels that play before the current start, and you get some more info about the entire premise. If you have played Enola, then you are familiar with the huge walls…

Redesigning a monster…

Player input is being useful to redesign a monster. You may or may not be familiar with this part: In this small section, a monster shows up. The problem is… this part sucks… plain and simple. So I decided to change it. Basically I decided to do three things: First, I would turn that area…

I am back…

I know it’s been a while since last time I wrote an update, and overall, this blog is seldom updated. However, that is going to change from now on (or at least that’s the plan). A lot has happened since the last time I wrote an update, and while I made a couple of vlogs,…

Tutorials suck, sometimes

Hello again. Sorry for taking so long to update this. We’ve been working on many things, and that has been keeping us busy. This time I wanted to show you a little of what we’re doing for tutorials. Personally, I don’t really like regular on-screen tutorials where you’re told how to do stuff with on-screen…

Nightmare dev-vlog 4

  Hello again. In this video I show a little bit about the stats menu, and I also talk a little bit about working with the PS VITA.

Nightmare dev-vlog 3

  This time I’m trying out something different. I give you a brief explanation of one of the monsters in the game.