Small update and price change reminder

Hello all! Well I just wanted to share a quick update. One of the changes for the “big” update coming soon is that I am scrapping one of the levels. If you have played the game so far, you know this part: Well, I decided to remove it, and add two other levels as a…

Item demonstration: “Not the eye of truth”

As I mentioned before blog, I am unable to work on this full time, but I will still finish this game, no matter what! Hopefully my economy will improve soon, so I can go back to working on this full time.  

Early Access Release 5 is out

Hello all! Well, the EAR5 is out, and while it doesn’t offer a big change in content, it has a few new things: – The most obvious change is the alternate holiday costume. During this season you get to play in a “Santa-like” outfit, and there are a couple of things that change as well….

Climbing and a weird creature

  As always, if you like what you see, please buy the game on my website, and join the┬ámailing list to get updates and special promotions.

New coloring, platforming and item sneak-peek

This time I am using a different format: the “weekly minilog.” I will still use longer blog posts and themed videos for other stuff, but I’m just seeing how it goes. You can call this “open development.”   As always, if you like what you see, please buy the game on my website, and join…

Autum Sale and new Dev Log!

Hello all! I guess that by know, most of you have realized this game is a single-man project, and your purchases really help the development of this project.. Long story short, there used to be a 6 person team, but they gradually left and it has been a single-man project since May 2017. As you…

[UPDATE] TNFB Release 3

Hello all! Well, it’s been very tricky and difficult to work on this one, but it’s finally here. There are two main things I had to deal with that caused a few issues. First, I switched to a more recent version of the engine, and that meant I also needed to update to newer versions…

Dealing with NPCs and dialogues…

Hello again. Well, these days I’ve been dealing mostly with an NPC and some dialogues. It’s actually a very simple thing, but it can be difficult to get right if you don’t want to just stop the entire game to deliver some lines. The easiest thing to do would be to just reach a point…

Bug fixes, and somewhat short on updates..

Hi again, Half of this is more related to the PS4 version, not the PC version. However, it indirectly helps the PC version since the PS4 is a very “picky” machine, and it forces you to take greater care when working on stuff. There was an article by Sam Sant posted a few weeks ago…